You’ve got a few oddballs, like Inklings, whose shot potency hinges on how much ink they’re packing, and need to refuel to optimize their impact. You’ve got everything from the speedy sword fighters Marth and Corrin, to the powerful, lumbering (not to mention enjoyable) K. Not only do you have an almost overwhelming number of fighters to choose from, but the lineup is as diverse as ever when it comes to movesets and play styles. The prospect of unlocking these fighters is usually sufficient to keep the player coming back for more - if the addictive, satisfying beat-em-up gameplay isn’t enough already. This includes 11 brand new characters some of which are “Echoes”, who mostly mirror other fighters - think Samus vs Dark Samus, and Ryu vs fellow Street Fighter alum Ken. While you only start with 8 (the original N64 bunch), you can end up with a grand total of 74, with more to follow in DLC packages. Perhaps the biggest appeal to Ultimate though, is that the game contains every character ever featured in the series. This feature, while not perfect, adds some meat to the solo Smash experience that even Brawl’s Subspace Emissary couldn’t quite match. The most notable example is the RPG-esque World of Light adventure mode a massive series of battles tied together by a colorful overworld map full of branching paths. Additionally, it adds a number of elements to (mostly) keep this from feeling like a “Smash 4.5”. The game resembles a souped-up evolution of the Wii U entry in a sense, but infused with the tight and nuanced mechanics diehards loved from Melee.
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